A New Architecture: III - A Panel Discussion with Zaha Hadid Architects and Heatherwick Studio
Hosted By:
Treasury
Treasury is a registry and discovery system for the world’s most valuable spatial assets - architectural design, film scenes and sets, real estate, world monuments, experiential art, nature scans, and other spatial content.
Treasury is co-founded with Zaha Hadid architects, Spaceform (backed by Bjarke Ingels Group, Thomas Heatherwick and UNStudio), and more - and financed in part by Google’s AI investment fund, Gradient.
Treasury protects and distributes the work of spatial creators - architects, real estate owners, artists, engineers, and reality capture professionals - in the era of spatial computing and generative AI.
Builders of digital environments and spatial computing applications are invited to request a private discovery engine here: treasury.space/builder.
Creators of spatial assets are invited to archive and fingerprint their work here: treasury.space/creator.
Anyone with a passion for spatial design and spatial computing can become an advocate for their favorite creators and experiences, and be rewarded for doing so, here: treasury.space/activator.
About
In the professions responsible for designing digital spatial content - buildings, environments, immersive experiences - there are two conventional approaches. Modelling everything as discrete objects, which is the architectural approach; and modelling everything as merely a surface, with a convincing texture (ie image mapped to the surface) to give the illusion of a fully-modelled object.
Currently new techniques are maturing, offering new ways to developed modelled environments - including photogrammetry, NeRFS, Gaussian Splatting and more, including many AI techniques.
How do all these modelling techniques converge? What are the skills that they converge on? Who will lead the development of digital assets creatively, commercially and technically? Is architectural design the natural centre of this evolution? Or merely an outrider? What happens to the existing workflows, toolsets and talentsets inside and architecture and other industries?
This event, led the world leaders in architectural technology and design - and other primary spatial computation fields - will investigate groundbreaking fusion of architectural design, computer graphics, and game technology – reshaping how we perceive and create spatial environments.
This conversation is the third in a thematic mini-series in the Treasury Sessions series, featuring world leaders in architectural design and digital design practice, exploring the creative, technical, social and psychological dimensions of architectural practice and this epochal moment in the evolution of spatial design practices, and offering pathways forward for practitioners and theorists.
Everyone working in or studying architecture, urban design, product and other design disciplines, spatial computing, metaverse development, game, art, and technology in general, is welcome to join in, learn, and participate.
These events are over-subscribed, so please register early.
Tickets will be released in batches so if a batch is sold out, please come back to this page to register when a new batch opens up.
To be the first to know when new batches open up, please register for the Treasury Network to receive email updates.
Venue may change subject to final demand for tickets.
Speakers
Shajay Bhooshan
Associate Director and Head of Computation and Design, Zaha Hadid Architects
An expert in computation and co-founder of CODE, ZHA's computational design group. CODE is one of the pre-eminent architectural technology teams in the world and under Bhooshan's guidance has contributed to computational platforms and architectural applications at ZHA.
Silvia Rueda
Immersive Media Specialist VR/XR, Heatherwick Studio
Silvia Rueda, an architect and immersive media specialist at Heatherwick Studio, delivers high-quality Unreal Engine animations and walkthroughs for architectural projects across all stages, from concept to construction. She also creates VR/AR experiences using Unreal Engine, Twinmotion, and Enscape, developing a distinctive visual language and aesthetic for the studio's real-time visuals.
Silvia graduated from The Bartlett School of Architecture, UCL, with a MArch Architectural Design degree, specializing in interactive architectural design. She is passionate about studying the interactions between social collectivism, cultures, and the built environment, and combines her interdisciplinary interests in film, nature, and photography through virtual world environments design. Silvia has also worked on award-winning projects, such as the Maggies Cancer Care Centre in Yorkshire and the Google HQ Landscape Design in Mountain View, USA, contributing to the interior and landscape design, and producing coherent ideas and Unreal models.
John Manoochehri
CEO & Founder, Treasury
John Manoochehri is an architect and environmental scientist, with a specialization in computational design. He received his bachelor's degree from the University of Oxford, a diploma in architecture from the Royal College of Art in Stockholm, and has taught architecture, urban design planning studios and courses at the Royal Institute of Technology Architecture School in Stockholm. He previously founded an architectural design technology company, Last Meter®, focussing on designing and adapting modern residences and commercial buildings to integrate third-party services, and founded a podcast on spatial technology, Futureperfect, sponsored by Epic Games.
Livestream
The link for the livestream is here.
This event will be on April 11th, 2024 – for upcoming events in this series please register below:
More A New Architecture Events:
Join us for the fourth and final conversation in this thematic mini-series.
And..
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