A New Architecture: II – A Panel Discussion with Zaha Hadid Architects & Epic Games
Hosted By:
Treasury
Treasury is a registry and discovery system for the world’s most valuable spatial assets - architectural design, film scenes and sets, real estate, world monuments, experiential art, nature scans, and other spatial content.
Treasury is co-founded with Zaha Hadid architects, Spaceform (backed by Bjarke Ingels Group, Thomas Heatherwick and UNStudio), and more - and financed in part by Google’s AI investment fund, Gradient.
Treasury protects and distributes the work of spatial creators - architects, real estate owners, artists, engineers, and reality capture professionals - in the era of spatial computing and generative AI.
Builders of digital environments and spatial computing applications are invited to request a private discovery engine here: treasury.space/builder.
Creators of spatial assets are invited to archive and fingerprint their work here: treasury.space/creator.
About
In a rapidly evolving world, we find architects unaware of the game-changing technologies used to craft spatial content for the metaverse. Conversely, game and level developers often lack insights into architectural intricacies, resulting in metaverse environments that can be bland or underwhelming.
However, the explosion of digital spatial environments - metaverses and other experiences - led at vast scale by Apple, Epic, Nvdia, Meta and many more and unfolding now - has revealed a powerful incentive for these two spatial disciplines to converge, giving rise to the era of Spatial Computation. Who should lead this convergence? What are the incentives commercially and creatively? What are the risks? Who should be educated in what way with what skills to shape the future of this emerging joint field?
This exploration into the convergence of Architecture and “the metaverse” under a unified, AI-compatible spatial technology stack highlights the importance of democratizing good design to prepare for oncoming surge in demand for well-designed spaces.
This event, led the world leaders in architectural technology and design - and game technology and design - will investigate groundbreaking fusion of architectural design, computer graphics, and game technology – reshaping how we perceive and create spatial environments.
This conversation is the second in a thematic mini-series in the Treasury Sessions series, featuring world leaders in architectural design and digital design practice, exploring the creative, technical, social and psychological dimensions of architectural practice and this epochal moment in the evolution of spatial design practices, and offering pathways forward for practitioners and theorists.
Everyone working in or studying architecture, urban design, product and other design disciplines, spatial computing, metaverse development, game, art, and technology in general, is welcome to join in, learn, and participate.
These events are over-subscribed, so please register early.
Tickets will be released in batches so please register for the waitlist if the event is full.
Venue may change subject to final demand for tickets.
Livestream
The livestream link is here – please keep in mind that the event will start on livestream at about 5:30.
Speakers
Nils Fischer
Director, Zaha Hadid Architects
Nils Fischer, a Director at Zaha Hadid Architects (ZHA), is a pioneering architect with a diverse career spanning cultural landmarks, high-rise buildings, and computational design. He holds the world construction speed record for high-rises, notably achieved with the Nanjing International Youth Cultural Centre in China. As the founder of ZHA's computational design research group (CODE) and a leader in Cluster 1, the firm's largest business unit focusing on cultural, infrastructure, and transportation projects, Nils Fischer continues to shape the architectural landscape through innovation.
James Golding
Technical Director, Epic Games
James Golding is the Technical Director at Epic Games, responsible for pivotal aspects of Unreal Engine 4's development, including physics, animation, networking, AI, and the gameplay framework. With a career spanning various Unreal Engine iterations, he has made substantial contributions to titles like Unreal Tournament, Gears of War, Paragon, and Fortnite. His expertise in areas ranging from visual scripting to CPU optimization has cemented his reputation as a key figure in the evolution of game development at Epic Games.
John Manoochehri
CEO & Founder, Treasury
John Manoochehri is an architect and environmental scientist, with a specialization in computational design. He received his bachelor's degree from the University of Oxford, a diploma in architecture from the Royal College of Art in Stockholm, and has taught architecture, urban design planning studios and courses at the Royal Institute of Technology Architecture School in Stockholm. He previously founded an architectural design technology company, Last Meter®, focussing on designing and adapting modern residences and commercial buildings to integrate third-party services, and founded a podcast on spatial technology, Futureperfect, sponsored by Epic Games.
More A New Architecture Events:
Join us for the third and fourth conversations in this thematic mini-series.