Cover Image for Game Designer Toolkit: No-code Solutions For Interactive Prototypes

Game Designer Toolkit: No-code Solutions For Interactive Prototypes

Hosted by Creative Tokyo & Teresa
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Shibuya City, Tokyo
Past Event
This event ended 126 days ago.
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About Event

Embark on a game design adventure and awaken your creative genius!

Game designer Margaret Robertson brings her 20+ years of expertise on how you can create immersive experiences. Using everything from post-it notes to no-code software like Coda to prototype interactive ideas, this session will have tips, tricks, and hacks you can raid for your own projects.

Great if you're a:
・visual or experience designer looking for ways to build and test your ideas
・a programmer looking for quick-start tools before you get into code


  1. Intro

  2. Talk

  3. Q&A with the audience

  4. Casual mixer

Our Speaker

Margaret Robertson
Game Designer and Founder of Cabbage Systems

Margaret Robertson is a game designer and founder of Cabbage Systems. Previously Editor-in-Chief of Edge magazine, Creative Director at experimental game studio Hide&Seek, and Director of Game Development at mobile studio Dots, she currently serves as Director of the NYU Game Center Incubator Program.

Huge thanks to Shibuya Startup Support and Cabbage Systems for the space and refreshments!

  • We can safely hold ~70 people. Once we hit that max, we will limit entrance.

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