Game Designer Toolkit: No-code Solutions For Interactive Prototypes
Embark on a game design adventure and awaken your creative genius!
Game designer Margaret Robertson brings her 20+ years of expertise on how you can create immersive experiences. Using everything from post-it notes to no-code software like Coda to prototype interactive ideas, this session will have tips, tricks, and hacks you can raid for your own projects.
Great if you're a:
・visual or experience designer looking for ways to build and test your ideas
・a programmer looking for quick-start tools before you get into code
Agenda
Intro
Talk
Q&A with the audience
Casual mixer
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Our Speaker
Margaret Robertson
Game Designer and Founder of Cabbage Systems
Margaret Robertson is a game designer and founder of Cabbage Systems. Previously Editor-in-Chief of Edge magazine, Creative Director at experimental game studio Hide&Seek, and Director of Game Development at mobile studio Dots, she currently serves as Director of the NYU Game Center Incubator Program.
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Huge thanks to Shibuya Startup Support and Cabbage Systems for the space and refreshments!
We can safely hold ~70 people. Once we hit that max, we will limit entrance.
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