Cover Image for Game Designer Toolkit: No-code Solutions For Interactive Prototypes

Game Designer Toolkit: No-code Solutions For Interactive Prototypes

Hosted by Creative Tokyo & Teresa
 
 
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Shibuya City, Tokyo
Registration
Past Event
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About Event

Embark on a game design adventure and awaken your creative genius!

Game designer Margaret Robertson brings her 20+ years of expertise on how you can create immersive experiences. Using everything from post-it notes to no-code software like Coda to prototype interactive ideas, this session will have tips, tricks, and hacks you can raid for your own projects.

Great if you're a:
・visual or experience designer looking for ways to build and test your ideas
・a programmer looking for quick-start tools before you get into code

Agenda

  1. Intro

  2. Talk

  3. Q&A with the audience

  4. Casual mixer

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Our Speaker

Margaret Robertson
Game Designer and Founder of Cabbage Systems

Margaret Robertson is a game designer and founder of Cabbage Systems. Previously Editor-in-Chief of Edge magazine, Creative Director at experimental game studio Hide&Seek, and Director of Game Development at mobile studio Dots, she currently serves as Director of the NYU Game Center Incubator Program.

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Huge thanks to Shibuya Startup Support and Cabbage Systems for the space and refreshments!

  • We can safely hold ~70 people. Once we hit that max, we will limit entrance.

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