
The New Movie Set: Virtual Production and the infinity of spatial stories.
Movie production has used CG—computer-generated— imagery for already 50 years. In the last two decades, the majority of the most valuable movies have used CG as part of their storytelling.
But CG has always been a post-production technology—applied after almost all the other creative decisions have been taken, costing significant time and expense. Today's CG is becoming a live action technology in the form of "virtual production." This is the shooting of actors live on a practical soundstage, in front of a high-resolution digital background (or 'volume'), rendered in real time as a living spatial environment.
This conversation explores how virtual production is revolutionizing the creative, technical and business dimensions of visual storytelling, and links the technology and assets of virtual production to evolutions in other digital environments, including metaverses and more.
Everyone involved in spatial technologies, film and TV, digital art, branding and marketing, spatial design, and artificial intelligence in creativity is welcome to attend, learn, and participate. The event is free to attend, but registration is required.
Hilmar Koch
Autodesk Research, Media and Entertainment Industry Futures, Autodesk
Hilmar Koch leads Media and Entertainment research at Autodesk Research. He brings his experience from the Strategic Foresight team, where he built up fluency in all of Autodesk’s industries. In this role, Hilmar is applying the theory of future studies in the industry he calls home. His research plots a path towards preferable futures with visionary customers.
Hilmar joined Autodesk in 2017 after a career at Blue Sky Studios, and Industrial Light and Magic. He worked in various roles on many movies and won an Academy Award for his work. In entertainment, Hilmar has always been focused on innovation for storytelling, and held positions as Head of Computer Graphics, Director of Virtual Production, and Director of the Advanced Development Group.
Konstantin Wilms
Global Tech Leader, Virtual Production, Amazon Web Services
Konstantin Wilms is an entertainment technology veteran with over 25 years of experience in the field. As the technical lead for virtual production at AWS, he is responsible for defining the design and architecture of real-time pipeline and workflow products for the cloud, encompassing areas such as photogrammetry, digital twins and remote collaboration. Prior to AWS, he held SVP, CTO, and Chief Architect roles at companies including Deluxe and News Corp. He is currently finishing construction of a virtual production stage in downtown San Francisco, targeting use cases for cloud-based real-time production.
Pat Tubach
VFX Supervisor, Epic Games
Pat Tubach has 25+ years experience in Visual Effects for film and television. He has been nominated for four Academy Awards for Achievement in Visual Effects and started as a VFX Supervisor at Epic Games in May 2022. He is integrated with the Special Projects and Virtual Production teams at Epic. Previously, Tubach was a key creative and Visual Effects Supervisor at Industrial Light & Magic- most recently on Obi-Wan Kenobi.
John Manoochehri
Founder & CEO, Treasury
Architect and experienced in both computational design and sustainability, John has founded companies in the space of design, data, technology and sustainability. He founded Treasury in 2021 to focus on making the digital environments of today and tomorrow resources for sustainability and human development.
Agenda:
5pm – Doors open, drinks available.
5:30pm – Panel Discussion: The New Movie Set
7pm – Session ends.
After the event, attendees are welcome to continue the conversation with drinks on the Treasury terrace overlooking the city.
Livestream
All livestream guests will be sent a link to the livestream 10 minutes before the event starts.