

GDC Talk: Insights on Implementing Game Agents to Deliver Value in Commercial Games (Presented by Parametrix.ai)
We will explore the evolution of game agents, from AI-powered PvP FPS bots driven by Reinforcement Learning (RL) to the next generation of intelligent NPCs, AI teammates, and copilots, enhanced by both RL and Large Language Models (LLMs). We will examine the technical advancements that have made these developments possible, focusing on high-performance distributed training platforms that support large-scale training and global deployment. These platforms enable efficient, real-time execution of AI agents in massive commercial games. Additionally, we will demonstrate the real-world impact of these technologies on user experience, highlighting how AI-driven agents enhance dynamic, engaging, and personalized gameplay. These innovations significantly improve player interaction and immersion, driving better commercial outcomes for game developers and operators. We will showcase live demos of our game agents, allowing attendees to experience them. We will also include case studies from our collaborations with leading game companies such as Tencent, miHoYo, Garena, and more.
Takeaway
Attendees will gain insights into how RL and LLM-powered game agents are reshaping gameplay, enhancing player interactions, and driving commercial success, while learning about the infrastructure and platforms enabling large-scale deployment and real-time execution in massive commercial games.
Intended Audience
This talk is designed for game developers, AI researchers, and industry professionals interested in the practical application of AI technologies in gaming. Whether you're focused on AI research, game deployment, or game design, this session will offer valuable insights into how RL and LLM-powered game agents are transforming player interactions and enhancing gameplay.
Speaker
Jiaxin Chen, Senior Reinforcement Learing Researcher, Parametrix.ai
She holds a PhD in Computer Science from Hong Kong Polytechnic University, specializing in Artificial Intelligence and Machine Learning. She joined Parametrix.ai in 2021 as a Senior Reinforcement Learning Researcher. Her work focuses on developing and applying reinforcement learning and generative AI algorithms in large-scale gaming environments. Jiaxin's cutting-edge research has been featured at leading AI conferences, including ICML, ICLR, NeurIPS, and CVPR, and has been successfully implemented in various gaming projects. She leads the development of game agent demos, providing attendees with a hands-on opportunity to experience how RL and LLM-powered game agents deliver unique and engaging player experiences.
About Parametrix.ai
Parametrix.ai, founded in 2019, is an innovative tech company deeply integrating AI with Game Agents. We leverage cutting-edge AI technology to enhance the autonomy and interactivity of Agents through game scenarios, building a super factory of Game Agents that provides unique entertainment experiences for global users.It has secured multiple rounds of investment from venture capital including HONGSHAN, Hillhouse Capital, 5Yuan Capital, and Gaorong Capital.
Leveraging comprehensive AI technology and full-stack capabilities in gaming scenarios, Parametrix.ai has pioneered large-scale commercialization in the Game Agent field, serving numerous high-profile clients including Tencent, miHoYo, Seasun Game Studio, Perfect World, Lilith Games, Garena, Moonton Games and iDreamSky.
Our products now operate stably in multiple top products with millions of daily active users, serving hundreds of millions of users across 60+ countries daily, continuously driving the deep integration and development of AI and interactive entertainment industry.
We uphold the values of "Integrity, Curiosity, Collaboration, and Excellence," and have assembled a team of talents with technical expertise, product vision, and innovative thinking. We are dedicated to "creating living AI" and aim to create a virtual world where 1 billion people coexist with 10 billion AI entities.
*Please note that a GDC pass is required to attend this talk.