Cover Image for How to build your game loops in Machinations

How to build your game loops in Machinations

Hosted by Machinations, Cezar & Matthew
 
 
Zoom
Registration
Registration Closed
This event is not currently taking registrations. You may contact the host or subscribe to receive updates.
About Event

To develop a game, you must boil it down to its most essential parts and figure out where it falls short. That's why it's crucial to get your core loops right and to prototype them as soon as possible. 

Join us for a webinar as we discuss and build the most popular gameplay loops that make the foundation of any game design that keeps players entertained for hours to end. 

During this live event, our experts will go through different game loops and, using Machinations, will teach you how to model, visualize and test your core loops without the need to write a single line of code.

Agenda

 ✔️ What are core loops?
✔️ A quick review of popular core gameplay loops
✔️ How to design and prototype them in Machinations
✔️ Q&A

Speakers

Cezar Cocias
Diagram Craftsman @ Machinations
Cezar is our resident Machinations Expert. Extensive experience in game testing and some programming knowledge allow him to easily create player profiles for different game systems and game mechanics and validate game balance.

Matthew Morris
Evangelist @ Machinations
Having been in the games industry for many years working on systems that powered games like Titanfall 2, APEX Legends and Fall guys, his mission is to show game designers how they can remove the guesswork out of their game designs and create game mechanics that engage and delight players of all types.