Cover Image for Cluj Game Jam // June 14-21, 2025
Cover Image for Cluj Game Jam // June 14-21, 2025
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Cluj Game Jam // June 14-21, 2025

Hosted by bob organiser, Just Mad & Nicolae Andrei
Registration
Welcome! To join the event, please register below.
About Event

Build a Game. Make it Big.

Calling all Game Devs, Designers, and Indie Creators.

This summer, Cluj-Napoca becomes the gaming capital of Romania. Whether you're hacking from scratch or dusting off a passion project, Cluj Game Jam is your space to build a mobile game hack that is bold, unique, and fun. All in one week!

What to Expect:

  • 🏆 €5,000 prize pool

  • 🎮 A one-week gaming sprint (hybrid format)

  • 🧠 Access to mentors & game industry experts

  • 🚀 Opportunity to get your game published

  • ✈️ €300 travel + accommodation stipend available

Track 1: Start from Scratch

  • Join our online Kickoff on June 14th to get the creative brief, meet the mentors, and get matched with team members (if you want). Then jam all week from wherever you are. Your mission is to create a minimum 90-second core game loop which will delight players and make them want to come back for more.


Track 2: Bring Your Garage Project

  • Already building something cool? Submit your in-progress indie game and take it to the next level with expert feedback and a shot at cash + exposure. Your mission is to craft the best version of your existing ‘garage project’ into a compelling short experience (max 360").


Get Published

  • Our Goal is to find a game idea so good that we can test it in a real life platform so see how much it delights gamers, and if it shows promise, to build the full game and publish it to the app stores

  • By signing up to the Jam, you get the chance to get your game published

  • If your game idea, whether from track 1 or track 2, shows exceptional promise, participants agree to engage directly and exclusively with the organisers to build a game together

Get Selected! Limited spaces available for game dev enthusiasts and pros!

  • After registration there is a screening process to ensure the best of the best are selected! We will contact you to ask for information about your skills in the Gaming space. Places are limited so show us examples of your work to secure your spot! Don't worry, not everyone has to have a deep library on Github, we just want a feel for what you can do and be able match up individual participants into teams

The Finale (In-Person)

June 21st @ RebelDot HQ, Cluj-Napoca

Pitch your game, demo your build, and vibe with fellow creators. Stick around for the prizegiving, potential publishing talks, and a few surprises.

This isn’t just a jam. It’s a launchpad.

Join us. Build a game. Win some glory.

Questions? 📧 Contact us at info@clujgamej.am

We’ve assembled a crack team of Gaming Experts to guide you through the Jam. From studio leadership to Game Production, Game Design, Programming and Product Management, from Ubisoft, Gameloft and more, we’ve got your back.

And you get to choose which one you want to work with!

Radu Necula. Managing Director Ubisoft Romania.

Starting from a passion for making games that developed into a passion for building high performing teams, I have been in the industry for 20 years and counting. If you want to build something that adds up to more than the sum of its parts, I'm here to help.


Ronald Borsi
Producer/Product Manager. Disney Seedstorm Producer for Gameloft.

I’ve made serious games, video games and have worn many hats from CEO, head of product, producer, product designer, etc.. I guess that makes me a generalist. While working with teams I try to make sure their games are well-rounded; a product will always be considered as good as its weakest component. I believe in shipping fast, churning out iterations to test in the real world.


Adrian Marian Popoviciu
Programmer. Designing games since the age of 12. Developer on Asphalt 9 for Gameloft.

I like to mentor teams to focus on making bold technical choices while keeping things finishable, because I believe shipping even a small, scrappy build teaches more than a grand, unfinished idea. I enjoy helping developers debug tricky behaviors, find clean architecture even under time pressure, and explore what’s possible with limited resources.

Aaron Morley Lead Product Manager Sumo Games. Ex Product Lead Ubisoft UK.


Product Manager on >500m downloads casual game Hungry Shark Evolution.


Location
RebelDot
Strada Buftea 1, Cluj-Napoca 400606, Romania
101 Going